Rémi Deletrain
2018-11-05 15:09:15 UTC
Hello everyone,
I'm having fun with xGen and his exporter for UnrealEngine.
I am trying to create the uv mesh it generates. So I made a script that
detects each mesh and calculates the position in the UV space.
Only I have a strange behavior in the UV editor. The indexes are good but
the polygons are not correct after the first mesh.
Do you know why?
I enclose my script and scene test in this message.
I'm having fun with xGen and his exporter for UnrealEngine.
I am trying to create the uv mesh it generates. So I made a script that
detects each mesh and calculates the position in the UV space.
Only I have a strange behavior in the UV editor. The indexes are good but
the polygons are not correct after the first mesh.
Do you know why?
I enclose my script and scene test in this message.
--
You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+***@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/1da41c6b-d130-4a04-a726-482d50e7c95c%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.
You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+***@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/1da41c6b-d130-4a04-a726-482d50e7c95c%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.